Clan Name: Franken
Village(s)/Country(ies) Of Origin: Oni no kuni, but live anywhere.
Clan History:
In the early years of the five countries, a Sage accomplished with the medical arts began testing ways to manipulate bodily functions in order to combat widespread viruses. While trying to find ways to build a better human, one that was immune to most disease and better adept in ninja ways, he came across the scholarly records of an ancient teacher of the medical ways. The ancient records told of old methods of limb and organ transplants. Though the results of such surgeries often yielded more superior specimen, it stole from the essence of one's being. In order to utilize the strengths of said experiments, as well as to negate the side effects, the Sage began to use mediums in which he would empower, controlling the mediums for his own goals. Usually using medium-sized animals as test subjects, the sage created Chimera, beasts consisting of multiple species and utilizing imbued abilities. The surgeries often stole away from the beasts essences, allowing the creator to control the beings as if willing servants.
As the ages passed, the techniques of the medical sage were passed down through his own family, forging a powerful clan of mad scientists. When the villagers were founded, these ninja became great assets to the village, who employed them to begin the many experiments they conducted. The leader of their division was a man named Shimo, who was a genius behind the scalpel. The scientist clan began offshoots who specialized more in human modification, while others began to specialize in beast manipulation. Because they were so large in size, their ties and bonds were loose and fragile, causing the clan to eventually split apart, until only a few remained loyal to the way of old. When Shimo abandoned the village, many of his human experiments escaped and sought revenge on those who tested on them. Because of this, a large number of the clan got assassinated, with those who had strayed from the normal ways, returning back to the clan for safety. The scientists brought with them their acquired techniques, assimilating them into the clan's traditional jutsu, however with their small numbers, this only gave them a smaller chance at continuing their clan's unique styles.
Clan Description:
Members of the Kimera clan specialize in one of two scientific professions. Each profession has bloodline limits unique to its own style, meaning members can be of entirely different skill sets even though within the same clan. The Franken use their special knowledge of bio genetic alteration to create and manipulate artificial beings, created from both living and dead bodies, and infused with the user's own life-force. These beings are created as pets, and have the characteristics of the creatures used to create them.This style is fueled by Ijutsu and medical knowledge, as well as focuses on ranged attacks utilizing their creations as the focus of their attacks. Franken as Shinobi tend to ignore personal jutsu outside of their techniques for healing, and maybe simple support abilities, in favor of teaching their Chimera techniques to fight with.
Clan Talents:
Starter
General Franken Talent
Bonded Franken Talent
Creator Franken Talent
Clan Techniques:
General Franken Techniques
Creator Franken Techniques
Bonded Franken Techniques
Clan Items:
Note: Franken Creator Chimera limit
Village(s)/Country(ies) Of Origin: Oni no kuni, but live anywhere.
Clan History:
In the early years of the five countries, a Sage accomplished with the medical arts began testing ways to manipulate bodily functions in order to combat widespread viruses. While trying to find ways to build a better human, one that was immune to most disease and better adept in ninja ways, he came across the scholarly records of an ancient teacher of the medical ways. The ancient records told of old methods of limb and organ transplants. Though the results of such surgeries often yielded more superior specimen, it stole from the essence of one's being. In order to utilize the strengths of said experiments, as well as to negate the side effects, the Sage began to use mediums in which he would empower, controlling the mediums for his own goals. Usually using medium-sized animals as test subjects, the sage created Chimera, beasts consisting of multiple species and utilizing imbued abilities. The surgeries often stole away from the beasts essences, allowing the creator to control the beings as if willing servants.
As the ages passed, the techniques of the medical sage were passed down through his own family, forging a powerful clan of mad scientists. When the villagers were founded, these ninja became great assets to the village, who employed them to begin the many experiments they conducted. The leader of their division was a man named Shimo, who was a genius behind the scalpel. The scientist clan began offshoots who specialized more in human modification, while others began to specialize in beast manipulation. Because they were so large in size, their ties and bonds were loose and fragile, causing the clan to eventually split apart, until only a few remained loyal to the way of old. When Shimo abandoned the village, many of his human experiments escaped and sought revenge on those who tested on them. Because of this, a large number of the clan got assassinated, with those who had strayed from the normal ways, returning back to the clan for safety. The scientists brought with them their acquired techniques, assimilating them into the clan's traditional jutsu, however with their small numbers, this only gave them a smaller chance at continuing their clan's unique styles.
Clan Description:
Members of the Kimera clan specialize in one of two scientific professions. Each profession has bloodline limits unique to its own style, meaning members can be of entirely different skill sets even though within the same clan. The Franken use their special knowledge of bio genetic alteration to create and manipulate artificial beings, created from both living and dead bodies, and infused with the user's own life-force. These beings are created as pets, and have the characteristics of the creatures used to create them.This style is fueled by Ijutsu and medical knowledge, as well as focuses on ranged attacks utilizing their creations as the focus of their attacks. Franken as Shinobi tend to ignore personal jutsu outside of their techniques for healing, and maybe simple support abilities, in favor of teaching their Chimera techniques to fight with.
Clan Talents:
Starter
- Spoiler:
- Name: Medical Genius
Requirements: Kimera Clan Member, Franken, Start
Cost: 0
Description:
There are many words, and things that can be used to describe the Kimera clan, most of them usually being rather negative, or variations of insane and creepy, but few who actually pay attention to their work cannot doubt their skills. From their fascination with the dead, they have gained much medical knowledge that would have never found any other way, to the point where even the most average Franken can be considered to be far above the normal average. This limit cannot be copied by any means since it relies on knowledge, rather then genetics. Any Franken with this limit make any non Franken operations they perform cost half as many points, since few things are as difficult as awakening the dead. (note chimera creation of any type is a Franken operation)
Those with this limit are limited to just Ijutsu for offensive techniques, as their focus on Medical techniques have left their chakra system less offensive bound. They prefer to let their pets fight for them, than risk their hands most of the time anyways.
Those Franken with this ability also have an increased number of pets, depending on the path that they take, to give them more to study with, or to use their stuff with, but mostly to make up for the fact that they are not likely to fight themselves.
This limit is optional. - Name: Chimera Child
Requirements: Franken, Start, My approval or approval by an Admin, History backing this Limit.
Cost: 0
Description:
The fact that Grim are human are something that not all people overlook. Some even fall in love with grim, and marry them, and even have children. You are one of the children born from such a Union. Your body seems normal usually to those unaware, and usually does not manifest appearances till you are in puberty.
At puberty it shows itself. Your body manifests mutations. Animal traits, or other such things that reveal that you are not completely human. Though that is not all that happens.
One with this limit gain access to one Grim limit. This Grim limit cannot be unlocked till Chuunin, and are heavily moderated. It must be unlocked through Kin point training after being purchased. This limit follows all rules for being a Grim limit, and may not go against any other limit you already have.
This limit is Optional. - Name: Creator Franken
Requirements: Kimera Clan Member, Franken, Start, may not have Bonded Franken
Cost: 0
Description:
A creator Franken focuses mostly on the aspect of medicine, and the ability to make multiple pets. Their techniques even tie into this, as they create more, and work with more. These guys are the ones who at a moments notice might have a giant beast and several smaller ones at their side, all created by the creator Franken. This is not to say it does not have drawbacks or advantages. This limit allows one to create Chimera, and use Chimera creating jutsu, and are able to overwhelm people with them. They create pets, servants, and helpers. They are not above making something just to attack an area, or to protect something, as long as it benefits them, or their cause.
Advantages of this ability, beyond the numbers, are the capability of learning multiple creation types, and being able to customize them more. They even get access to creating ultimate chimera types.
The Drawbacks of course, are that Creator Franken can never learn summoning techniques, why bother when they can create their own beasts of equivelent ability? They also have less of a focus, so their Chimera can be considered weaker than a Bonded Franken's chimera.Only the ultimate ones might come close to a bonded's.
Note: They get two extra Chimera slots of each type if they have Medical Genius. This does not apply to Ultimate Chimera, but does apply to any types that take up unique slots otherwise. - Name: Bonded Franken
Requirements: Kimera clan, Franken, Start, must not have Creator Franken.
Cost: 0
Description:
Some Franken are odd, in one way or another. They do not focus on multiple chimera, they tend to have one.Some rare ones have up to Three, but that is the limit of it. Though with the other style, there is advantages and disadvantages. The reasoning behind taking this path is generically that they were either given a Chimera as a pet, or brought back their dead ones, or something along that line.
Advantage: Starting with a Chimera, that chimera has more slots for Jutsu(And Recombinations), and tends to be more favorable towards Recombinations. Recombinations towards a Bonded Chimera cost -2 Kin(To a minimal of 1 kin) to do.
Disadvantage: You have a low number of chimera, and you do not get access to the greater Chimera Creations. Those techniques are pretty much off limits to you, and you have to spend time reviving your Pet if it dies.
Note: Those with Medical Genius may have up to two Created Chimera beyond their first one. These count as basic Created Chimera.
- Name: Medical Genius
General Franken Talent
- Spoiler:
- Name: Chimera Training
Requirements: Franken, Genin
Cost: 0
Description:
To train up a Chimera, one must be diligent, and knowledgeable. This helps a Franken build up their creations with them. No Chimera will ever out rank their creator, but the creator will guide their chimera, usually in their off time or when training to up them. They also are able to teach their chimera techniques, as is normal for pet users, and must follow the same requirements, albeit they can teach them Chimera specific techniques with out being in a village. - Name: Human Chimerization
Requirements: Franken, Medical Genius, Jounin or higher.
Cost: See below.
Description:
The full Chimerization of humans is not allowed under most moral codes, but that does not stop it from happening. Still those who do want to be better. Those have used their medical knowledge to increase the abilities of their fellow man, much like the goals of the original Kimera organization.
This allows you to do surgery on other RPCs, at the cost of 200 EXP plus more depending on what you are doing to them. 200 is for simple modifications of the body, while 400 is for adding low impact body parts(Small tails, small horns, fangs). 600 for if the body part is major(IE adding wings, A second head, or extra sets of arms).
- Name: Chimera Training
Bonded Franken Talent
- Spoiler:
- Name: Partner evolution
Requirements: Bonded Franken
Cost: 0
Description:
A Bonded Chimera has one unusual ability compared to its non bonded cousins, the ability to integrate more parts as it grows. This is completely optional, but it means that a Bonded Chimera can be modified to gain one more species listed, and a change in form slightly every time it ranks up. This will lead to other, more interesting options.
- Name: Partner evolution
Creator Franken Talent
- Spoiler:
- Name: Chimera Control
Requirements: Creator Franken
Cost: 0
Description:
This limit is essentially what allows the Creator Franken to spread out their life force and energy towards multiple Chimera. It allows for them to control similtaneous pets at once through their will, though it does not make this ability any easier. A chimera can go berserk on its owner if its will becomes strong enough and the Franken does not take proper care of it. The limitations on it are down on the bottom of the profile.
- Name: Chimera Control
Clan Techniques:
General Franken Techniques
- Spoiler:
- Name: Chimera Henge
Prerequisites: Franken
Style: Ninjutsu
Jutsu Rank: D-rank
Description: Performing this technique will allow your Chimaera to transform into either an animal or human shape. This allows for better camoflage within a city, for usually hybrid monsters attract attention. The Chimaera can hold such a form indefinitely, however physical damage causes the form to be dispersed. - Name: Homunculus Synthesis
Prerequisites: Franken
Style: Ijutsu
Jutsu Rank: C
Description:
Humans are not allowed to be test subjects, generically. This is part of the Franken Code. It has always been. So how do you get a Chimera to have human like aspects, with out doing human testing, or human bodies? You synthesize it. You create human parts using mostly your own DNA, or DNA donated to you. This Jutsu is mostly to allow you to add Human to the list of creatures able to be used in chimera creation. - Name: Parasite/Item Chimera
Prerequisites: Study Smithing, and Parasitic symbiosis In characterly, Franken.
Style: Ijutsu
Jutsu Rank: C-rank
Description:
Symbiont and Parasites are creatures that bond to another organism, here in called a Host, and either draw life force from them, or give and receive such things, either way, they are attached to a creature in order to survive, and that in itself can be considered a helpful or a not so helpful thing. A symbiont is just a parasite that has become beneficial to it's host for the most part.
This ability allows for the creation of Special items that are living creatures, these creatures, like most Chimera, are made up of living creatures and dead creatures, into a new creature.The Requirements for these are that you must have researched symbiosis, and smithing, as well as have this technique. The Creatures being created should be part insect/arachnid. To create it, you must do a 4 point kin training in up to 2 posts, where you create the creature, and place your will upon it. After that, you must make a Modified Item Template with the list of creatures put into it, and the Two forms of the Chimera that was created, though it can have templates and abilities applied to it that other Items have. When Equipped, it takes Ijutsu to remove the creature with out killing the Host of the Chimera unless the host and creature are willing to release each other(IE no way to remove the item from its user) - Name: Chimera Regeneration
Prerequisites: Franken
Style: Ijutsu
Jutsu Rank: C/A/S
Description:
By holding the tiger seal and focusing his chakra, the user can heal his pet from any distance as long as the beast is within sight.. This method of healing uses the chimera's own chakra to heal itself, thus making it a form of initiated regeneration rather than actual healing. The healing rate is comparable to the Shousen Jutsu.
Note: One must only post the difference in posts between the previous form learned and next form learned if they are upgrading the Rank level, otherwise it can be learned entirely at once as an S rank jutsu. - Name: Chimera Resurrection
Prerequisites: Franken, Chimera Regeneration S-rank
Style: Ijutsu
Jutsu Rank: S-kin
Description:
While normally Chimera can always be resurrected outside of a battle topic at a Kimera clan's laboratory, a few, powerful members of the kimera clan can resurrect the beast with their own chakra, infusing half of their life force within it. Though their life force will replenish over time ( the end of the topic) it leaves the user drained of stamina and chakra, while the beast only recovers to half of its potential.
- Name: Chimera Henge
Creator Franken Techniques
- Spoiler:
- *
Bonded Franken Techniques
- Spoiler:
Clan Items:
- Name: Franken Grimoire
Requisition Rank: Academy Student
Weight: 1360 Grams
Description: A book owned by all people of the Franken Branch, it is a book that contains all the secrets and techniques and finding of their fellow Franken. This book was created by a group of Shinobi Franken who wanted a way to pass their knowledge around, but did not want it getting into the wrong hands. As such they used several techniques, so as to allow only the owner, and those who they entrust to be able to open it, and only those of certain levels in the clan or of certain permissions to be able to access higher levels of secrets.
Other than that, this is just a three pound book, with information on medical knowledge. It is quite a nice read for those who want to improve their medical calibur.
Appearance:
A Leather bound book, with the Kimera clan insignia on it. - Name: Franken Lab Coat
Requisition Rank: Genin
Weight: 907 Grams
Description: A Lab coat with the clan insignia on it, usually modified by the Franken to show their own style. This lab coat is usually granted as a Graduation gift from the Academy. It has seals in its pockets for keeping Medical supplies or other tools needed for their research or other such things. This coats functions are mostly for holding stuff, and being worn to protect their normal clothing.
Appearance:
A white lab coat with the Kimera clan insignia on it. Modified in form to the Franken's liking, but always has pockets on it somewhere just for holding those items they hold dear. - Name: Franken Black Lab Coat
Requisition Rank: Chuunin or higher, special title granted
Weight: 1000 Grams
Description: This is an advanced version of the prior lab coat. It is equivelent to a Jounin Vest, or an Anbu outfit, but still holds the things for a Franken like the prior one. The appearance is a little modified though. This lab coat is usually worn by Franken Block ops, or those who have attained some powerful rank in a Shinobi military.
As with the prior, it holds seals, but this coat is also nearly indistructable comparitively. Does not mean the Franken will not take damage from attacks hitting it, just means that even if the Franken wearing it gets cut to bits, the Coat will remain.
Appearance:
A Black leather Lab coat, with the Kimera Insignia on it, and like the white one, modified in appearance to suit the needs and style of the Franken wearing it. Still has pockets somewhere on it.
Note: Franken Creator Chimera limit
- Spoiler:
Creator Franken Chimera Limits Rank Ijutsu 1 Ijutsu 2 Ijutsu 3 Medical Genius Academy 1 0 0 3 Genin 2 4 0 4/6 Chuunin 4 6 7 6/8/9 Jounin 6 7 8 8/9/10 Kage Level 8 9 10 10/11/12
Last edited by Ari Phoenix on Mon May 06, 2013 2:44 am; edited 19 times in total
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