Naruto: Spark of Life

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A fun RPG based in the naruto Universe.

Strong World, a One Piece RPRPG-D

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    Post by Amesuke Mon Apr 01, 2013 9:49 pm

    Each Village has their own level of defense and various other informational data that shinobi tend to use to know when is and when isn't a good time to attack. The information below is IC information that would be received if a character went on a scouting mission about each individual mission. It contains information on whether or not their Kage is active, whether or not they have a standing army of RPCs, and what type of defenses the shinobi can expect to come up against if they decide to attack head on. Simply reading this topic to see a village's state is not enough to warrant an attack, nor is it enough to know what to expect when attacking. One would need to actually go on a scouting mission provided by the Kage in order to actually know the information.

    Fire Country

    • Konohagakure Points: 90
      • Hokage [Active]
      • Jounin - 1
      • Chuunin - 0
      • Genin - 0



    Water Country

    • Kirigakure Points: 0
      • Mizukage [Inactive]
      • Jounin - 0
      • Chuunin - 0
      • Genin - 0



    Wind Country

    • Sunagakure Points: 30
      • Kazekage [Inactive]
      • Jounin - 0
      • Chuunin - 1
      • Genin - 1




    Earth Country

    • Iwagakure Points: 80
      • Tsuchikage [Active]
      • Jounin - 0
      • Chuunin - 1
      • Genin - 1




    For Each shinobi counted in a village, there is a point value added to said village. Genin add 10 point, Chuunin add 20 points, and Jounin add 30 Points. An active Kage adds a total of 50 points and missions add their own amount of points depending on rank and whether or not they were Event Missions. These points are what determines who will win a war when war-time breaks out.

    There are several ways to reduce the amount of points an opposing country has. One in particular is to kill/kidnap/incapacitate shinobi of the opposing village. By reducing the amount of shinobi in a particular country, the points fall and the country will lose war assets. Another way is to start a thread in the opposing country with (WAR) in the title. In that thread, the goal is to create as much havoc to the surroundings as possible, depending on how much damage you create, points could be dropped drastically.

    Allied countries share point totals, making alliances very tricky and worthwhile. A weak partner could mean the end of a country and a strong partner could mean a potential threat later. Choose wisely.


    Last edited by Amesuke on Wed Apr 24, 2013 3:24 pm; edited 6 times in total
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    Post by Amesuke Tue Apr 02, 2013 5:38 pm

    Country Alliances

    Countries Allies Enemies
    Fire Country Wind Country Stone Country and Water Country
    Wind Country Fire Country Water and Stone Country
    Stone Country Water Country Wind and Fire Country
    Water Country Stone Country Fire and Wind Country

    As shown, Minor villages are not included in this and may side with whoever they want. This also means that minor villages can split, leaving one half siding with one side and the other half siding with the opposition. It gives a whole different perspective on warring. While minor nation shinobi do not count towards the country point system, they can still kill shinobi from greater nations, reducing the points of enemies. This makes minor nations great Mercenaries as losing shinobi from a minor nation has no penalty to a major nation.
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    Post by Amesuke Tue Apr 23, 2013 5:09 am

    Updated, Konoha now has an Active Hokage, netting them 50 Points. They also gained +10 from the Hyuuga affair. Pushing them to 90. All other villages are unchanged.
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    Post by Amesuke Wed Apr 24, 2013 3:25 pm

    As of today, Iwagakure has an Active Tsuchikage, putting them at 80 Points.

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