Elements
When fighting an opponent of equal rank with a similar arsenal of Jutsu, you are given several means by which you can become the victor of the fight. One of the most obvious ways to beat your opponent is to try and overpower their techniques by using type advantages. While it may sound tricky, it is actually quite simple. All elements have weaknesses and all elements have strengths. Below is a chart and a table of the elements and their weaknesses, strengths and neutralities. Every character will receive one element point every two ranks. Meaning by the time you are Kage-Level, you will have three total elements. Additionally, one may sacrifice style points for elemental points, however, keep in mind that this trade is irreversible and does not work both ways. One may not trade an element slot for style points.
As you can see, no one basic element is strong against them all. They all have weaknesses that can be exploited under the correct conditions. However, don't expect these conditions to always present themselves to you at all times. If you can't control water, to douse fire, try to backpedal or even wait for rainfall to attack your target. Make sure you have the upper hand on your enemy. Of course when all else fails, there is always the "ace in the hole." Next, we will cover your characters unique talents.
Talents
Although they seem weak and simple, keep in mind that these are things that can turn the tide of an entire battle. Talents are what separate you from your comrades on the battlefield. When nothing else seems to work, you can whip out that handy-dandy ace in the hole to take home a win. Every character may have up to four talents and no more. Upon creation, they will only have one. At Chuunin they will receive their second slot, their third at Jounin and at Kage-Level, they will receive their fourth and final slot. What these slots allow is abilities that your character is able to perform that sets them apart from other ninja. For example, Choji and his family has the ability to expand their body to massive sizes or the Third Hokages ability to see into his magic ball. This allows you to add customization and cool powers to your character while being within reason.
Escaping a Topic
Sometimes the cards are just stacked against you and the whole things rigged from the start... Ain't that a kick in the head? Well just because you're losing, doesn't mean you have to lose the way your enemy wants. You can attempt to escape the topic by typing something similar to "ATTEMPTING TO LEAVE THREAD" at the bottom of your post. Of course you still have to actually type the post of you leaving and they can attempt to intercept you, but if you play it right, you can weasel your way out of the topic nearly safely and sound. Remember to follow the posting order. Poster A -> Poster B -> Poster A -> Poster B. So on so forth.
When fighting an opponent of equal rank with a similar arsenal of Jutsu, you are given several means by which you can become the victor of the fight. One of the most obvious ways to beat your opponent is to try and overpower their techniques by using type advantages. While it may sound tricky, it is actually quite simple. All elements have weaknesses and all elements have strengths. Below is a chart and a table of the elements and their weaknesses, strengths and neutralities. Every character will receive one element point every two ranks. Meaning by the time you are Kage-Level, you will have three total elements. Additionally, one may sacrifice style points for elemental points, however, keep in mind that this trade is irreversible and does not work both ways. One may not trade an element slot for style points.
Element | Strengths | Weaknesses |
Katon (Fire) | Fuuton (Wind) | Suiton (Water) |
Fuuton (Wind) | Raiton (Lightning) | Katon (Fire) |
Raiton (Lightning) | Doton (Earth) | Fuuton (Wind) |
Suiton (Water) | Katon (Fire) | Doton (Earth) |
Doton (Earth) | Suiton (Water) | Raiton (Lightning) |
- Spoiler:
As you can see, no one basic element is strong against them all. They all have weaknesses that can be exploited under the correct conditions. However, don't expect these conditions to always present themselves to you at all times. If you can't control water, to douse fire, try to backpedal or even wait for rainfall to attack your target. Make sure you have the upper hand on your enemy. Of course when all else fails, there is always the "ace in the hole." Next, we will cover your characters unique talents.
Talents
Although they seem weak and simple, keep in mind that these are things that can turn the tide of an entire battle. Talents are what separate you from your comrades on the battlefield. When nothing else seems to work, you can whip out that handy-dandy ace in the hole to take home a win. Every character may have up to four talents and no more. Upon creation, they will only have one. At Chuunin they will receive their second slot, their third at Jounin and at Kage-Level, they will receive their fourth and final slot. What these slots allow is abilities that your character is able to perform that sets them apart from other ninja. For example, Choji and his family has the ability to expand their body to massive sizes or the Third Hokages ability to see into his magic ball. This allows you to add customization and cool powers to your character while being within reason.
Escaping a Topic
Sometimes the cards are just stacked against you and the whole things rigged from the start... Ain't that a kick in the head? Well just because you're losing, doesn't mean you have to lose the way your enemy wants. You can attempt to escape the topic by typing something similar to "ATTEMPTING TO LEAVE THREAD" at the bottom of your post. Of course you still have to actually type the post of you leaving and they can attempt to intercept you, but if you play it right, you can weasel your way out of the topic nearly safely and sound. Remember to follow the posting order. Poster A -> Poster B -> Poster A -> Poster B. So on so forth.
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